Working collaboratively to bring together the combined skills of interpretive outreach, 3D modelling, serious gaming and web-based content I have used interactive platforms to offer innovative solutions to the presentation of complex heritage sites.
Museums without Walls: Orkney and the HBC (2022)
During the summer of 2021 the Stromness Museum together with the University of Dundee launched a pilot project to explore around 80 objects in their collections relating to Orkney’s history with the Hudson’s Bay Company in Canada. Our aim was to design an interactive online resource which brought together 3D scans and photographs of the museum’s collections together with insights and stories from different perspectives, including Orcadian, Cree, Métis and Inuit voices. What resulted was a compelling and diverse variety of material offering fresh insights and contemporary connections to this complex period of shared history. The project was funded by LEADER.
The resource is installed as a touchscreen exhibit in the Stromness Museum and is also available online. You can explore the resource for yourself here.
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Nunalleq: Stories from the Village of Our Ancestors (2019)
Screen-shots from the award winning Nunalleq: Stories from the Village of Our Ancestors (2019) which is a collaboration between the University of Aberdeen and Qanirtuuq Inc in the Alaska Native village of Quinhagak, and funded by the AHRC. Working together with John Anderson (programming) and Tom Paxton (human character design and animation) we have developed an interactive desktop app where children can learn about the archaeological excavations and their Yup’ik heritage.
Find out more about the project and download it for Mac and PC here.
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SERF Hillforts: The Archaeologist’s Trail (2017)
The SERF Hillforts digital resource was developed as a collaboration between the 3DVisLab University of Dundee and University of Glasgow, funded by Historic Environment Scotland.
Find out more and explore the resource yourself at seriousanimation.com/hillforts